Grade Inflation: How the Franchise Machine Taught Critics to Applaud Adequacy
Somewhere between the third Thor movie and the seventh Fast & Furious installment, film criticism quietly lowered its pants and called it a bow. The standards didn't collapse overnight — they were negotiated away, one competent blockbuster at a time, until "not actively insulting" became the new benchmark for a recommendation.
We have a problem. And the problem isn't just the studios pumping out assembly-line product with the enthusiasm of a mid-shift factory worker on a Friday. The problem is that the people whose job it is to say this is not good enough have largely stopped saying it.
The Curve Got Curved
Here's how it happened. Studios started producing franchise content at such volume and with such market dominance that critics faced a structural choice: evaluate these films against the full history of cinema, or evaluate them against each other. Most chose the latter. It's more practical, sure. It's also a total abdication.
When you grade on a curve this steep, you end up with headlines like "Fun and Surprisingly Coherent!" stapled to a movie that has the emotional depth of a theme park queue video. You get four stars for a film that technically has a beginning, middle, and end — as if narrative structure is now a distinguishing achievement rather than the absolute floor.
The vocabulary shifted too. Words like "efficient," "serviceable," and "crowd-pleasing" became compliments. Critics started using "delivers exactly what it promises" as though that's praise instead of a description of a vending machine. Nobody writes "this sandwich delivers exactly what it promises" and calls it a restaurant review. But in franchise coverage, promise-fulfillment is apparently the whole game.
The Access Economy
Let's not be naive about how this works. Film criticism doesn't exist in a vacuum — it exists inside a media ecosystem that depends on studio relationships for early screenings, junket access, exclusive interviews, and the general currency of relevance. Publications that are consistently brutal toward Marvel or DC or whatever the current IP factory is producing don't get the same red-carpet treatment as outlets that play ball.
This isn't a conspiracy. It's just incentive structures doing what incentive structures do. Critics aren't necessarily being bought — they're being slowly conditioned. When your professional calendar is built around franchise release cycles, when the biggest cultural conversations happen around the biggest budget films, you start to internalize the logic of those films. You start measuring against what's possible within those constraints rather than what cinema is capable of at its best.
The result is a criticism culture that has, essentially, become a marketing department with better vocabulary.
What "Competent" Actually Means
Here's a word that should never appear in a positive review: competent. Competence is the minimum requirement for a professional endeavor. Your plumber should be competent. Your accountant should be competent. A film — a piece of art that asks two-plus hours of your finite life and anywhere from fifteen to thirty bucks of your money — should aspire to something beyond not leaking.
But spend thirty minutes on Rotten Tomatoes reading critical consensus blurbs for mid-tier franchise entries and you'll find competence celebrated like it's a virtue. "A competently assembled blockbuster that delivers the goods." The goods. What goods? The goods are explosions and quips and the promise of another installment. The goods are IP maintenance dressed as entertainment.
Audiences aren't stupid. They know when they've been fed a meal that's technically food. But when critics validate the experience — when professional tastemakers say yes, this is good, this is worth your time — it creates a permission structure for settling. It tells people that their slightly hollow feeling walking out of the theater is their own problem, not the movie's.
The Audience Absorbs What Critics Normalize
This is the real damage. Criticism shapes expectation over time. Not directly, not in a "I read a review and now I think differently" way, but atmospherically. The aggregate critical reception of franchise cinema over the past fifteen years has communicated to mainstream audiences that what they're getting is, broadly, what cinema looks like now. This is the range. This is the territory.
So when something genuinely strange or demanding or formally ambitious comes along — when a studio takes a real swing — audiences have been so thoroughly conditioned to franchise grammar that they often don't know what to do with it. The movies that get called "slow" or "confusing" or "pretentious" are frequently just movies that expect something from you. They expect engagement rather than consumption.
We've trained audiences to be passive receivers, and we've done it with the enthusiastic cooperation of critics who should know better.
Nobody Wins This Race
The studios aren't even benefiting long-term, which is the darkest joke in all of this. Franchise fatigue is real and accelerating. Box office numbers on sequels and spinoffs are increasingly unreliable. The audience that was trained to expect competence is now starting to stay home rather than pay for it — because if competent is all you're offering, streaming is right there and it's cheaper.
The critical infrastructure that helped normalize mediocrity didn't save the industry. It just delayed the reckoning while making the reckoning worse.
Somebody should have been louder earlier. That's what criticism is for — not to burn everything down, but to hold a line. To say: this is not good enough, and you are capable of better, and we will not pretend otherwise just because the trailer was fun.
The bars are on the floor. It's past time to pick them up.